Getting Lost in Non-Linear Level Design
After playing through both Dark Souls, and Ender Lilies I wanted to highlight how cleverly designed games implement non-linear level design.
After playing through both Dark Souls, and Ender Lilies I wanted to highlight how cleverly designed games implement non-linear level design.
Another day, another sunshine blogger award. This time around Quietschisto asked me a selection of ridiculous questions, so let’s get into it.
A look back on June and my last six months of blogging.
I recently finished a great game called Supraland and it got me thinking about how so few Metroidvanias lack the same sense of discovery that it instills in players.
Take a walk back with me through my May. This month I have some positive reflections on a few of the posts I wrote in May and a boat load of games I’ve been playing. Also have a handful of community related shout-outs.
A month in the life of me – April edition. Lots of rapid fire opinions on various games I played throughout the month, some thoughts on the state of my blog, and some well deserved community shout-outs.