After putting quite a bit of time into Monster Hunter Rise I can soundly conclude that my favourite weapon has been changed too much, and I no longer enjoy playing it.
After playing through both Dark Souls, and Ender Lilies I wanted to highlight how cleverly designed games implement non-linear level design.
After finishing Breath of the Wild, earlier this year, I wanted to take some time to reflect on the experience as a whole.
Wildermyth has some of the strongest video game story-telling I’ve ever experienced. Read to find out why.
After seeing more early quitters in Unite within 20 hours than I’ve seen in any other game I’ve played I had to write about my frustration.
After watching a video by Leon Massey I realized how changing your perspective on learning is essential for enjoying fighting games long term.