You know what game has super well implemented dialogue? Firewatch. You want to know why? Read this post.
I recently had a chance to play Among Us and had a lot of fun. After a bit of reflection I identified why that was and wrote about it here.
I recently gave Hitman another shot and have been enjoying the heck out of it. I choke a lot of this new found enjoyment to my growing enjoyment of the rogue-like genre. Read to find out why.
Fighting games have a reputation that trends towards difficulty and two fighting games aim to be truly approachable by moving away from the difficult games that dominate the Fighting Game Community. Let’s take a look at what Fantasy Strike and Tough Love Arena do in service of that goal.
After playing the Monster Hunter Rise demo I finally figured out how to articulate why I didn’t enjoy Monster Hunter World Iceborne as much as I figured I would. Here I break down exactly why I was so sour about Iceborne and how Rise iterates on one of Iceborne’s key features to dramatically improve it.
After playing Hades some more I wanted to write one final post to book-end my time with the game. So I took some time to write about how much enjoyment I got out of the meta level of playing Hades (and also Monster Hunter World).