Fighting games have a reputation that trends towards difficulty and two fighting games aim to be truly approachable by moving away from the difficult games that dominate the Fighting Game Community. Let’s take a look at what Fantasy Strike and Tough Love Arena do in service of that goal.
After playing the Monster Hunter Rise demo I finally figured out how to articulate why I didn’t enjoy Monster Hunter World Iceborne as much as I figured I would. Here I break down exactly why I was so sour about Iceborne and how Rise iterates on one of Iceborne’s key features to dramatically improve it.
After playing Hades some more I wanted to write one final post to book-end my time with the game. So I took some time to write about how much enjoyment I got out of the meta level of playing Hades (and also Monster Hunter World).
I was playing a game last month that gave me one too many unwinnable runs and that caused my brain to do a think. Read on to find my conclusion to said think.
I spent a lot of time playing Hades. A whole lot of time. That got me thinking about why I spent so long playing Hades. Herein lies the results and the various ways Hades keeps players invested in its core loop.
I finally got around to playing Borderlands 3 and had some thoughts on the whole experience. There was good, bad, and most definitely some ugly.