After finishing Titanfall 2 I couldn’t help but feel a little underwhelmed by what I’d played. A lot of that stems from how the game introduces itself…
I recently finished It Takes Two and finally had an experience I’ve read about, but hadn’t had: crying while playing a video game. I hated it. So much.
With the recent announcement that Yakuza would remain a turn based RPG I had some thoughts on how I’d improve the weaker RPG elements in Like A Dragon.
After playing through Titanfall 2 twice I was surprised by how well the game manages to present the relationship between the two main characters mostly through gameplay. Read on to find out how Titanfall 2 does this.
After over a year of training I finally have a handle on fighting games and believe I pinned down where my initial struggle stemmed from. Join me for a breakdown of how game literacy creates a much larger hurdle for fighting games than other game genres.
You know what game has super well implemented dialogue? Firewatch. You want to know why? Read this post.