In my younger years when I was asked about my favourite types of games, I’d always answer in the same way: listing a few of my favourite Nintendo games. Pokémon, Animal Crossing, Mario Sunshine, etc. This was always met with a confused expression. I’d then have it explained to me that the person was hoping to learn what my favourite video game genre was. That was a question I found far more difficult to answer because I didn’t really understand what genres were.

My general lack of understanding video game genres continued for several years, and proved particularly problematic when I left Nintendo’s walled garden. That’s when I ran into a problem: how do you find new games you want to play when you don’t even know how to describe what you’re looking for? That’s typically where we use genres: each is associated with a commonly understood subset of mechanics, and design tropes. However, I’m a blockhead, so I took on the impossible task of searching without this information.
As you might imagine, not knowing genres made tracking down new games that I would be interested in playing quite difficult. Don’t believe me? Here’s an example of the nonsense I had to work through: how would you find a game like Metroid, when you don’t know the genre Metroidvania? You could search for games about jumping, but that’d return results for Platformers like Celeste, and Super Meat Boy. Games with puzzles? Well, that’d return an avalanche of puzzlers from Portal to Cosmic Express. What about games where you explore? Adventure, and Survival titles.
GAAAAAAAH!
Eventually, I just gave up, and googled “games like Metroid.” It was then that I finally learned the term Metroidvania.

It’s been a decade since I first discovered what a Metroidvania was. According to Steam I’ve played 49 different titles within the genre. That said, I recently discovered something about myself, and think I can declare the following with a reasonable degree of certainty: I don’t really like Metroidvanias. That’s not to say I dislike all of those aforementioned 49 games – some of them were great. No – for me the issue is that what many people understand to be the core of a Metroidvania is completely at odds with why I originally fell in love with Metroid.
That begs the question: why did I fall in love with Metroid? What exactly am I looking for from these titles? The ability to feel lost. A setting where I can fully immerse myself in a world that feels completely alien. A space where my natural curiosity, and sense of discovery act as my guide. I wasn’t looking for specific mechanics – I was looking for a feeling.
To that end, there have only been a handful of titles which have really delivered on that feeling of being lost. It’s not an easy thing to do either – most developers don’t actually want their players to get lost. Heck, even in the games where I was able to lose myself, there was still sign-posting. It just wasn’t as intrusive as all of the chatter you hear in modern AAA titles, or the narrow, and restrictive world design of most Metroidvanias.

The easiest example of a Metroidvania that actually let me feel lost was Hollow Knight. After about 2 hours of linear segments that teach players all the basics, the entire game opens up, and players can tackle the remainder of Hollow Knight in whatever order they please. There are numerous routes into each zone, the order you collect new abilities is largely irrelevant, and half the time you won’t even have a map. It’s so easy to get lost as you venture around Hallownest, yet that’s an intended part of the experience. You really get a sense that you’re exploring a decaying kingdom that had been forgotten to the annals of history.
It’s also worth noting, that I’ve experienced this feeling of being lost while playing games that aren’t Metroidvanias. examples include Breath of the Wild, Dark Souls, and Valheim. This is largely thanks to how players are able to explore with little to no guidance. They also feature multiple valid paths to the end of the game, some of which allow you to skip entire sections of the game. If most games are an amusement park, these titles are being dead dropped into buttfuck nowhere with 3 days of food, a flint, and a pocket knife. I love them all the more for it.

You have to understand though, for years now I’ve erroneously associated this feeling with Metroidvanias. That’s not what they’re about though. They’re games where the map gradually opens up as you accumulate more abilities, and eventually overpower everything you come across. They’re more like stat grinding RPGs than anything else.
Has this happened to anyone else, or is this another in a growing list of “me problems”? Sound off below if it has. I’ll feel far less dumb if at least one other person has been bamboozled in a similar fashion.
Old Steve yelling at good game design 😭
Overall Genre is videogames mean so little, that it’s hard to even have a favorite…. When at the end of it all, they are all mixed.
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I just want to be a forest hobo, ok!?
I get where you’re coming from – RPG mechanics like leveling, and experience have perverted so many games now that they might as well be synonymous with video games instead of the genre they originally stemmed from.
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Now imagine how hard the genre of RPGs have been hit by this.
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I’ve definitely been overwhelmed by a game so much that I don’t even really start it. It’s not a Metroidvania per se, but AC Odyssey is an example for me – I started it up, and it was superb, but it started showing me how massive the world is after the multiple-hour intro, and I just felt daunted. I haven’t gone back yet.
Games need to set limits and boundaries. Even Tears of the Kingdom, which is huge, does this well with stamina and Zonai charge limitations.
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I’ve not really fallen out of love with genres, but as I’ve just gained more experience with games over time I’ve definitely found myself having less patience for certain elements. Games in all sorts of genres have ended up annoying me or just straight pissing me off based on poor design, and that doesn’t even count all the games that play fine but feel empty by being derivative.
I think a lot of it comes down to changing tastes over time. As kids we might enjoy games that frustrate us as adults. Because back then we had less knowledge, more time, and more “fascination” with the whole medium. Now we’ve got other stuff to do and we’ve seen so many of these tropes before. We a lot less okay with that feeling of having our time wasted.
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Genres tend to change as time goes on too. It’s not just your tastes or possibly just getting tired of it. Developers want to try new things and players start to gravitate towards certain mechanics as well, so what a “metroidvania” is now is not necessarily what it was five or ten years ago. You see this all across gaming and even within the longer lived series. Just look at the Resident Evil games or Zelda (*especially* Zelda).
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These days, a game that demands I just grind forever is no good for me. I don’t have time for it anymore, and it was never very good game design in the first place. I’ll give a pass to a few of my favorites like SMT3, where the grinding doesn’t feel like grinding to me since combat is actually fun in that game (to me anyway) but in general, that’s how I feel.
I can appreciate that feeling of being lost in a game, though. Games that encourage exploration like that are a good time. Might be the reason Minecraft got so big — though I don’t play it myself, I can see the appeal, even if there’s no characters or plot there.
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I’m a simple man, I see praise for SMT3… I hand out likes.
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