I don’t know that I can stress enough the importance of choosing your main character in a fighting game. You’ll learn combos, setups, and system mechanics with them. They’re your partner through the whole process of learning any new game, and that means they’ll have a profound impact on your overall experience with said game. For that reason, it’s imperative that you find a character that meshes with you.
Unfortunately, as I write this, I find myself sitting at a crossroad with my main character in Street Fighter 6. I’ve been playing Manon since the game launched back in June of last year. I’ve had a lot of good times playing as her too. Her fighting style, which is a combination of Judo and Ballet, is very entertaining visually, and I’ll never tire of seeing her dance with her opponents while throwing them.

However, I haven’t found myself enjoying the process of playing Street Fighter 6 as much lately, and I think Manon is part of the problem. In fact, I’d argue she is quite a large part of the problem. I feel like I have to play her in a way where I’m constantly taking huge risks. This was fine while I was playing in the lower rungs of the ranked ladder. Taking a huge gamble, and having it not pan out wasn’t a big deal because you can often afford to make several mistakes while playing in lower ranks. Unfortunately, that doesn’t hold true in the higher ranks of Street Fighter’s online play wherein a single mistake could put you in a game losing situation. And that doesn’t feel great.
On the flip side, it also doesn’t feel great to win by way of gambling constantly. Sure, sometimes you get a really good hard read, and immediately deploy the appropriate hard call out for it. That’s not what I’m doing a lot of the time though. Instead, I’m taking huge risks, and hoping they pay off. Manon’s kit feels like it heavily encourages, and rewards this type of play, which is why I’ve fallen into piloting her this way. However, I don’t find it as satisfying to win in this way.
As a direct result of these feelings, I’ve found that I’m developing a lot of animosity toward Manon. This isn’t the first time I’ve experienced this feeling, and I know what it means: I’m having a character crisis. This term commonly refers to when you’re stuck in a line of thinking that you can’t improve at a game with your current character. This will directly impede your ability to meaningfully continue learning, which is just about the worst thing that can happen to anyone when they’re actively interested in playing any kind of competitive game.
So where do we go from here? How do we cure the character crisis?
Well, there are 2 methods. I already tried the less extreme, which was to take a multi-week break from playing Street Fighter 6. The only time I touched the game was during my local FGC’s weekly meetups. Sometimes putting some distance between you and the game can give you some much needed perspective, and help to restore a healthy mindset.
Unfortunately, playing Monster Hunter Rise: Sunbreak for 3 weeks straight didn’t do much for me. I mean, Sunbreak was fun, but I came back to Street Fighter, and found I was even less impressed with Manon.
Okay, it’s time to exercise the more extreme measure: choosing a new main character.
Admittedly, I was very reluctant to pursue this option, but after some prompting from a few of the folks from my local scene, I felt a lot more confident about it. They asked what type of characters I’d be interested in playing, and what I liked about May from Guilty Gear Strive as she was my main character for that game. With their help we narrowed the 20 something roster of SF6 down to 4 potential candidates: Ryu, Marisa, Cammy, and Honda. Each for slightly different reasons, but this gives me a bit of a range to test the waters with.

Now that we know the whom, let’s talk about the how. The plan from this point forward is to spend a week, or longer depending on how I feel, playing each of the aforementioned characters. I’ll go over their movesets, learn a handful of basic combos, practice said combos, and try my hand at playing them during our weekly meetups. If I feel so inclined, I might even pop into some online ranked sets too. This isn’t rocket science, so I can see how I feel as I work through the process.
Hopefully throughout this whole fiasco, I’ll find a new character that I enjoy playing so much that I won’t want to stop after the week is up. In a worst case scenario where that doesn’t happen, I can re-evaluate how I feel, and see if I’m up for returning to Manon, or if I want to continue trying other characters out. Trying other characters is likely to give me a lot of perspective, which can actually help to cure a character crisis without requiring you to move onto a new main character. Either way, putting forward a little, or a lot of, effort should help to shake me out of the funk that I’ve been in lately.
So that’s my grand plan to cure my Street Fighter 6 character crisis over the next month.
I also intend to document the whole process, which will be a bit of a new experience for me. Typically I play games, let my thoughts gestate, and then write articles several weeks after the fact. Instead, I hope to capture more unfiltered thoughts, so I have an accurate reflection of my feelings that I can refer back to in future. Plus, it might make for an interesting series of articles. That’s the hope anyway.
As always, thanks for reading, stay safe out there, and I’ll see you in the next one.
Here for when you decide on Cammy!
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I take it you have some exposure to her by way of Jett’s streams? I don’t actually know who he plays since we’ve never thrown down the gauntlet with Street Fighter before haha.
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So I actually have a friend at work that used to play SF competitively – he keeps me up to date on all the tea, LOL. I was there when JP was super overpowered, and am now here for the Aki come-up. Cammy just seems like a good all-around character? Have you tried Dee Jay at all?
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Well dang. You are up to date on all the tea.
Speaking of JP, I deserve a fucking medal for having a 60% win rate against him as a GD grappler through seasons 2 & 3. Now everyone has moved over to Aki who is much harder to deal with than JP ever was.
Re: Cammy – she is, and she isn’t. Her kit has a lot of fast, stubby buttons which makes playing a whiff punish heavy game much easier. She also has quite a few mixup tools, but they’re criminally high risk for the potential damage output. I also think she has a lot more matchup specific knowledge compared to Ryu, Marisa, or even Manon who get to be fairly matchup agnostic with their routing. I only believe that because I see the Cammy player at our local use completely different combos depending on which character he is fighting against. I’m not incapable of learning that kind of stuff, but I’m not exactly an execution fiend so having to learn a dictionary of combos would be a huge potential downside of playing Cammy (for me at least).
I haven’t, but it’s funny you say that because there was a meme for most of year 1 that Dee Jay was just Manon but good. Heck, you’ve got so much insider info that you may have already known that, hence the question hahaha
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Bahahaha, a 60% win rate against him seems pretty solid, especially with a grappler.
That’s fair, having all that knowledge for player/character matchups in your kit, along with all the necessary combos seems like a big time sink for a character that you may not end up enjoying to play?
I actually did not know about that meme, lol. I just know my friend has stood by Dee Jay because he’s solid in the sense that, he has answers for a lot of the meta characters and attacks. Decent defensive options. Basically more reliable than the high risk/high reward, glass cannon type characters? Hopefully that makes sense, am a fighting game lingo boomer.
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I miss the olden days of most JP players just being terrible combo goblins who otherwise didn’t know how to play the character worth a damn.
Yeah exactly. Hopefully this whole experiment helps with that. In fact, there might be a mention of that in the first follow-up post where I talk about who I spent week 1 with because I don’t exactly find them the most fun to play.
That’s a solid choice. He got hit pretty hard with the big year 1 update, but I don’t know that many would argue the nerfs were unfair. I know some of his routing got changed which is always a pain, but Dee Jay could absolutely delete people off a single good hit. I’d say his damage is a lot more inline with the rest of the cast now, which has, unfortunately, seen a drop off in his popularity just like JP (I’m noticing a pattern here). Still, I think he’s probably in a good place now? Not at risk of anymore nerfs anyway. I’d defer to your friends judgment on that one though.
And yeah it does make sense. The FGC can’t even agree on all the terms, so don’t beat yourself up over it. I’m still learning new ones all the time that I haven’t been introduced to, and I’ve had my head in this sorta stuff for almost a decade now.
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Do you miss the salt of losing to a JP player using Modern controls though? LOL.
Nice! I’m looking forward to reading about your experiences – I suck at fighting games but I really enjoy them, so I have to live vicariously through others, haha.
He’s definitely been nerfed but I think he’s still a decent choice, though I can’t say for sure whether that’s true at a high level of competition ? I’d have to ask him, since I know he’s been playing Aki a lot since her release and forgotten poor Dee Jay.
Good to know the community is also iffy on terminology! I will continue to try my best to explain the nonsense in my head!
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Honestly, I never had much of a problem with modern controls against JP. They don’t let him do any crazy bozo bullshit that normal players wouldn’t also be able to do. I do have my issues with them, in general, but that’d take an entire post to cover in any amount of detail without sounding like…a completely elitest asshole.
Kind of a role reversal there: I share my times from the trenches of fighting games, and you share yours with FromSoft games and game writing/lore/thematic interpretations of the game.
Aki is also in a really good spot this patch. I don’t know that she’s tip-top tier, but she went from being a nothing burger character to being very viable with a single patch, so she feels very strong this patch. I’m sure as people actually learn what she can do, and how to counter it then she’ll feel less dominant overall. Kind of the same deal that happened with Ken where people used to say he was top 3, and now he isn’t even in top 5 on some people’s lists, and very little has actually changed about the character.
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I know my friend has complained about Modern JP and Modern Honda, but I think that was pre-most recent patch. I get that it kinda makes you sound like a try-hard to hate on Modern controls, but I understand some of the issues with them.
I appreciate this exchange, LOL.
I honestly just enjoy seeing the sort of niche/rogue characters get their moment in the sun. I definitely like watching her gameplay a lot. Excited to see the rise of all the low tier heroes, haha.
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There’s just some shit that you can do with them that’s impossible to do on not-modern controls, which creates this weird paradigm where both players are playing a fundamentally different game. And I think that’s kinda poo. I think that what Arc Sys did in Granblue Fantasy Versus was a little more well realized: you still have your 1 button specials (and supers), but you always have access to them. You *can* do the motion input for a higher damage version of the move, or you can use the 1 button to rip the move faster if you’re worried about bungling the input, or need a special move to come out fast. It keeps both players in a space where they have access to the same tools, instead of one where the players have fundamentally different ones. So it’s cool that they’re present, I just think there’s a better way to implement them.
Excellent. I do as well!
Well, you’re in luck because Punk won EVO 2024 with Cammy. Almost a clean sweep too. The VOD for it is on EVO’s yt channel if you want to watch through the matches (provided you haven’t already).
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