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Frostilyte Writes

And also doodles

Category: Features

Articles about aspects of a game’s design, or overarching topics on the industry.

Written by FrostilyteSeptember 28, 2020September 25, 2020

I Love Prey, but I Dislike What Should Be Its Best Enemy

I finished Prey and really liked it – save for one of its enemies. Find out why I didn’t get on with the Nightmare enemy type and what I think could be done to improve it.

Written by FrostilyteSeptember 8, 2020September 6, 2020

That Time I Helped With AnimEVO

I had the opportunity to help out with AnimEVO this year as part of Fantasy Strike community tournament. Here I summarize my experience with the event as well as my takeaways from volunteering.

Written by FrostilyteAugust 25, 2020August 24, 2020

How Outer Wilds Guides the Player

I recently finished Outer Wilds and one feature of it really stood out to me. Read to find out how the rumor log in Outer Wilds helps to guide the player’s quest through space.

Written by FrostilyteAugust 20, 2020August 20, 2020

A Rant About Fall Guys’ Technical Short-Comings

I played Fall Guys. It made me mad. Find out why in this article.

Written by FrostilyteAugust 18, 2020August 18, 2020

Monster Train and Synergies

I delved into Monster Train and to no one’s surprise I thought it was pretty fun. Herein I discuss exactly how finding synergies within the game’s many mechanics leads to a highly enjoyable experience.

Written by FrostilyteAugust 10, 2020August 7, 2020

I Really Dig Disco Elysium’s Character Building

I finished up Disco Elysium a few weeks ago and wanted to write about my favourite elements of the game. Spoiler warning for content within. If you have any interest in playing the game you absolutely should. For everyone else, herein lies an article about how Disco Elysium really lets you sink into your role-playing.

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