I recently finished Outer Wilds and one feature of it really stood out to me. Read to find out how the rumor log in Outer Wilds helps to guide the player’s quest through space.
I played Fall Guys. It made me mad. Find out why in this article.
I delved into Monster Train and to no one’s surprise I thought it was pretty fun. Herein I discuss exactly how finding synergies within the game’s many mechanics leads to a highly enjoyable experience.
I finished up Disco Elysium a few weeks ago and wanted to write about my favourite elements of the game. Spoiler warning for content within. If you have any interest in playing the game you absolutely should. For everyone else, herein lies an article about how Disco Elysium really lets you sink into your role-playing.
I recently finished Shadow of the Tomb Raider and appreciated how it implemented difficulty options. So much so that I’d like to see other games steal how it did it. Read the full post to find out why.
I recently finished a great game called Supraland and it got me thinking about how so few Metroidvanias lack the same sense of discovery that it instills in players.