After playing the Monster Hunter Rise demo I finally figured out how to articulate why I didn’t enjoy Monster Hunter World Iceborne as much as I figured I would. Here I break down exactly why I was so sour about Iceborne and how Rise iterates on one of Iceborne’s key features to dramatically improve it.
I spent a lot of time playing Hades. A whole lot of time. That got me thinking about why I spent so long playing Hades. Herein lies the results and the various ways Hades keeps players invested in its core loop.
Last week I immersed myself in a ton of indie game demos as part of the Steam Summer Games Festival. Here’s a round up of my favourites in the most recent entry of the Indie Variety Hour.
I’ve been delving into both One Step From Eden and Dicey Dungeons recently. I’ve responded really well to one and not so well to the other. That got me thinking about why. Read the full article for my thoughts.
Murder by Numbers is a picross, visual novel hybrid game which aims to use a story to contextualize all of the puzzling goodness. Does it deliver? Find out in my review.
I had some stray thoughts after playing Pokemon Sword, so I wrote them out. Content within doesn’t even remotely resemble what I normally do for reviews. I’m being serious with the title rather than funny.