A few months back it was a popular talking point to exclaim that live services had finally run their course. A whole slew of games were permanently taken offline, and so every pundit in a 5 mile radius took a kick at the can. “The live service is dead! I was right!“, they exclaimed from their ivory towers. And look, I don’t disagree with the sentiment. These games need a stable playerbase that returns daily. There simply isn’t enough time in the day to balance playing several of these titles simultaneously.

As a result, any new titles in this space need to work extra hard to succeed. Or they’ll just die on arrival. Usually that second one.

Screenshot of popular live service title Fortnite

Regardless, this past week Sony made it very apparent that we haven’t seen the end of live services. Far from it. During a PlayStation Showcase event, the publisher showed what’s next for their console: an avalanche of live service titles. To be fair, the event did feature numerous third party offerings too. However, Sony’s own offerings were almost exclusively live services that will launch day, and date on both the PlayStation, and PC.

This pivot away from strong single-player offerings may seem a bit odd. Such titles are attributed to being a key part of why Sony was so dominant in the console space over the past decade. However, back in 2021, it was reported that the publisher wanted to expand their portfolio to include live services going forward. They also put out an investor report ahead of their May presentation which outlined their anticipated revenue for the coming years.

Image from a Sony investor report that highlights how the company expects to make more money from add-on content, and micro-payments than digital games, and subscriptions combined over the next 4 years.

As you can see, Sony intends to make more money from micro-payments than digital game sales, and subscriptions combined. It’s also worth noting that I didn’t add that wonderful green circle – they did. They’re so excited about the prospect of making a fuck-load of cash from these titles that they wanted everyone to know about it.

That excitement makes perfect sense too – live service titles allow for a theoretical infinite amount of spending. That’s why every major publisher is so wet over the prospect of having a game in this space. Why waste time, and money developing original ideas when you can milk your cash cow until the heat death of the universe? The potential payout is so huge that publishers can afford to squirt out several of these turds, as long as one of them eventually sticks to the wall. Then they’ll be set for life!

Newly revealed title Fairgame$ from Haven studio

Make no mistake, while I’ve been fairly focused on Sony, this extends well beyond them. Need examples? Square-Enix is making a Splatoon knock-off, and published the disastrous Babylon’s Fall. All of Capcoms releases in the past few years have had some kind of expansion pass, or a microtransaction infested multiplayer mode. Bethesda has both an Elder Scrolls MMO, and whatever the hell Fallout 76 is. Even old man Nintendo is in on the action with Mario Kart 8’s numerous expansion passes, and their gacha filled mobile games. Everyone’s gotta have a piece of that sweet, sweet live service pie!

This is all to say, we’re not out of the woods yet. While we’re collectively sick of hearing about live services, publishers aren’t sick of making them. Not yet at least. So hunker down, and prepare for more uninspired marketing material that explains how the 12 different currencies work within a title. As long as there is a perception that there’s money to be made, publishers will keep trying to make games in this space.