A year ago, I wrote about my changing relationship with Early Access titles on Steam. You can read the particulars if you’re interested, but the Spark’s Notes are as follows:

For a long time, I’d viewed Early Access titles as being low-quality products that I didn’t want to engage with. That was a perception that I’d developed thanks to a myriad of unsuccessful Early Access releases onto Steam when the program was first rolled out back in 2013.

However, many developers used Early Access to great success over the following decade. This helped to shift my perception away from being overly pessimistic.

In addition, I also started to recognize seasonal content updates, and balance patches as being akin to Early Access. Not in a literal sense, but both methods of development necessitate large content drops, and game updates. In some cases, these updates are so extreme that you might as well be playing a completely different game after the update goes live.

This change in perspective also helped to assuage the erroneous belief that I held wherein I assumed writing about Early Access games would be a waste of my time since they’re in a constant state of flux. As it would happen, many of the games that I’ve covered are in a state of flux, and, for the most part, that hasn’t devalued any of the articles that I’ve written about them.

As such, I made a point to actually play some Early Access titles over the following year. 

Admittedly, this has resulted in some of the more enjoyable gaming experiences that I’ve had in the past 12 months. For example, Hades II is an absolute banger, and is poised to make it onto my Best of 2025 list irrespective of its status as an unfinished game. Timberborn, the beaver City-Builder, was likewise great, and is the most fun I’ve had with a conventional City-Builder since Cities: Skylines (though, the less conventional Against the Storm was also really good).

Anyway, the point of mentioning these Early Access titles was to highlight how I’ve been enjoying this newly removed restriction that I’d once placed upon myself.

Having said that, I recently finished playing through the Early Access of Grounded 2 with my wife, and have some thoughts. Or, rather, a singular thought:

Should Grounded 2 even be allowed to utilize Early Access?

No like…actually.

Grounded 2 is being co-developed by (Embracer Group owned) Eidos Montreal, and (Microsoft owned) Obsidian Entertainment. According to an interview on Polygon, the former is leading the charge, while the latter steers the ship. That’s a bit of an oversimplification of their relationship, but I think it’ll do for the purposes of this article.

In addition, Grounded 2 is being published by Microsoft given they own the intellectual property by way of owning Obsidian as a subsidiary, which they (Microsoft) purchased back in 2018.

It’s also worth noting here that Microsoft is an American corporation with an almost 4 trillion dollar market cap whose stock trades for an eye watering 500 USD per share. They’re also responsible for axing over 2000 jobs across the game’s industry in the past 3 years, and the closure of several studios. This, all while they’re engaged in a technological arm’s race to become the market leader in AI.

And that’s before mentioning the numerous genocide allegations against the company, which I’m not even equipped with the ability to write about in a meaningful capacity. Instead, I would encourage you to read articles on The Guardian, or Bloomberg by journalists who aren’t just repeating information secondhand (like I would be).

Embracer Group isn’t nearly as outlandish as Microsoft in terms of their financials, but they are equally responsible for shrinking the game’s industry in the past 3 years with around 2000 layoffs, and several studio closures of their own.

So…why exactly are these 2 juggernauts using Early Access to release a game? Surely they can afford to develop Grounded 2 behind closed doors, and release a finished product after completing several rounds of internal playtesting, and quality assurance.

I mention this because 1 of the key points I highlighted in my original article about Early Access is how beneficial it is to smaller, scrappier teams. Teams that aren’t flush with billions of dollars in venture capital money to help them develop, and ship a product. There’s no world where you can convince me that MICROSOFT can’t afford to shoulder the development costs of Grounded 2. Or any other project for that matter.

That’s why I got stuck on, and asked my initial question: should Grounded 2 be able to leverage Early Access? Microsoft, and Embracer surely have easy access to all of the benefits (funding, QA, playtesting, etc.) normally associated with using this development style. And neither of them need to leverage Early Access to enjoy those benefits.

Furthermore, historically speaking, Early Access has largely been utilized by smaller teams who otherwise couldn’t afford to fund the creation of their games. The few exceptions to this that I can think of off the top of my head are the original Grounded (again, Microsoft bankrolled), and Baldur’s Gate 3 which was a licensed game based on the popular Wizards of the Coast Dungeons & Dragons’ property of the same name. In both cases, it’s somewhat reasonable to assume that there was enough money behind the projects to where they wouldn’t need to use Early Access to help bridge the gap financially.

It also, low key, feels a bit like these bigger games are trying to encroach on a space that, previously, wasn’t open to them. And I’m using that word – encroach – deliberately. My fear is that smaller titles will struggle to leverage Early Access for its myriad of benefits if games with larger marketing budgets, like Grounded 2, start to swoop in and suck up all the air.

Obviously, there are already haves and have nots with Early Access. You’re not guaranteed any amount of success, nor an eager community of players to help you with development of your game. That said, I don’t think it’s unreasonable to envision a future where larger companies leverage their existing financial advantages to increase their chances of success while pushing their scrappier competitors who can’t afford to compete out of the space.

Though, as a slight counter-argument to any of this negative rambling, I do have to admit that what Obsidian, Eidos, and Microsoft are doing here is a lot more honest than what I’ve seen from other companies. Grounded 2 was released at a reduced 40 CAD price point, and is fully transparent about being an unfinished experience. There’s also a content roadmap that clearly defines where the development team is hoping to take the game over the next year of development instead of a list of nebulous promises.

Grounded 2's Early Access Roadmap with updates detailed for the next 12 months of development time.

That’s a far cry from several other high profile releases within the past several years. Games which promised the moon, while delivering a miniature replica of it. Games whose entire value proposition was contingent on the idea that they’d continue to receive multiple years of ongoing support, but which were unceremoniously torpedoed less than a year after being released.

Admittedly, that doesn’t feel like much of an upside to this whole situation. It’s like: woohoo yeah! At least the folks behind Grounded 2 are being honest about what it is, instead of pretending like it’s a full game only to abandon it when it fails to meet arbitrary financial targets. And the marketing people aren’t deliberately misleading consumers in a way that insulates them from regulators, and other consumer protection measures? This is the GOAT!

Sarcasm aside, I’m also acutely aware that I’m part of the problem for having participated. That point isn’t lost on me. Buying Grounded 2 when I could have given my money, and support to another developer makes me complicit in allowing billion (or trillion in Microsoft’s case) dollar companies to infiltrate Early Access.

I suppose that’s the first step though, isn’t it? Acknowledging that there might actually be a problem here, and being mindful of which titles I support in Early Access in the future. Specifically because some developers need my financial support, and feedback a lot more than Mr. Nedella’s subsidiaries do.


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