I finished up Disco Elysium a few weeks ago and wanted to write about my favourite elements of the game. Spoiler warning for content within. If you have any interest in playing the game you absolutely should. For everyone else, herein lies an article about how Disco Elysium really lets you sink into your role-playing.
I recently finished Shadow of the Tomb Raider and appreciated how it implemented difficulty options. So much so that I’d like to see other games steal how it did it. Read the full post to find out why.
I recently finished a great game called Supraland and it got me thinking about how so few Metroidvanias lack the same sense of discovery that it instills in players.
I’ve been delving into both One Step From Eden and Dicey Dungeons recently. I’ve responded really well to one and not so well to the other. That got me thinking about why. Read the full article for my thoughts.
Playing Slay the Spire recently got me thinking about how the ascension levels were teaching me. This made me question why more games don’t implementing slowly scaling difficulty.
I had some stray thoughts after playing Pokemon Sword, so I wrote them out. Content within doesn’t even remotely resemble what I normally do for reviews. I’m being serious with the title rather than funny.