Getting Lost in Non-Linear Level Design
After playing through both Dark Souls, and Ender Lilies I wanted to highlight how cleverly designed games implement non-linear level design.
After playing through both Dark Souls, and Ender Lilies I wanted to highlight how cleverly designed games implement non-linear level design.
I was going through my holiday shopping list and noticed there are a ton of games that I haven’t gotten to this year. Here’s some of my top picks from 2021 that I haven’t yet played.