Over the past few weeks, like many of you, I started playing Blue Prince. I’m not a beneficiary of PS Plus Extra though. Instead, my wife bought the game when it was released, and I have access to it thanks to Steam’s Family feature.

It’s funny – I played a demo for Blue Prince back in June of last year, and completely missed what it actually was. The demo was limited to 3 hours of playtime, and I called it quits after playing for about an hour. In that time, I never managed to figure out that Blue Prince was chock full of hidden clues for a variety of different puzzles. That’s an unfortunate side-effect of trying to play, and cover so many demos in such a short period – not all of them get the time they need to breathe.

Regardless, I still thought the core-concept of Blue Prince was neat enough for a second viewing when it arrived in early April. There aren’t many (any?) games on the market where you construct the space that you’re exploring room by room as you explore it. That gives Blue Prince some novelty to stand out from the rest of the crowd.

Having now played Blue Prince, I’ve gotta come clean about something: I didn’t particularly care for it. Maybe I needed to trudge a little further into the experience, but I bounced off it harder than a rubber ball on concrete in the opening hours. There are a couple reasons for this, but there’s 1 that I wanted to focus on with the remainder of this article: why isn’t there an in-game notebook?

I played for about a week of in-game time, and I already have 2 full pages of notes for Blue Prince in my physical notebook. Honestly, I can’t even make sense of all of them. I was recording so much information that I thought might become relevant since the random layout of Mt. Holly changes everyday, and I didn’t want a particular piece of info to be held hostage depending on my luck.

Looking over my deranged notes got me thinking though: why doesn’t Blue Prince allow you to record anything within the game itself? It’s purpose built to reward keen-eyed observation. Furthermore, many of the game’s puzzles require players to identify that the puzzle even exists before they can work out the solution. That sort of pattern recognition necessitates heavy note-taking since most people aren’t capable of juggling that much information simultaneously.

Heck, the game even acknowledges this, and contains a note within 1 of the common rooms that informs players that they should take notes as they play.

A note in Blue Prince informing the player that they should be taking notes throughout their journey.

So, again, I’ve gotta ask: why isn’t there a way to record my notes in-game?

To be clear, I’m not asking for Blue Prince to take notes for me like the Rumor Log does in Outer Wilds. That would be entirely self defeating. As already stated, some of Blue Prince’s puzzles require players to spot a pattern, make a deduction, and validate their solution. Having a system like the Rumor Log, where key information is automatically recorded once the player stumbles upon it, would outright spoil the foundation that Blue Prince is built upon.

Instead, I’d like to see something akin to the notebook from The Roottrees are Dead. It’s just a digital notebook where players can organize, and record their thoughts as they play the game. Mine has a combination of hand-typed notes, and information that I deemed relevant to particular threads that I was pulling at throughout my playtime.

The Notebook from The Roottrees are Dead (censored to remove any potential spoilers).

As an aside, I’ve censored any of the information that I thought might spoil Roottrees from that screenshot. Roottrees, like Blue Prince, is best enjoyed without first being molested by spoilers.

Roottrees also makes it very easy for players to record any information that they deem worth storing for later. You simply highlight the text that you want to record, click a button, and it’ll be added to the open tab in your notebook in the next available spot. Given the sheer volume of information that you’re bombarded with as you comb through Mt. Holly looking for clues, I’d have really appreciated something similar in Blue Prince to record similar details as I explored.

You know what else would have been cool? Being able to take pictures, and store those alongside your written notes. It never dawned on me, but having screenshots of what something looked like might have saved me from having to write notes describing its appearance. My wife, who is evidently much smarter than I, collected several pages of screenshots within a Google doc, and she’d have appreciated having all her pictures available in-game, instead of open on her second monitor.

I dunno. Is it really so much to ask for the player character to carry around a notebook with him as he explores the manor? I know the rules state that you can’t bring any tools from outside the manor, but that internal logic goes completely out the window once players unlock the mines. As such, it wouldn’t be any more inconsistent to bring along a notebook (and instant camera) too.

What about you though? Did you find the lack of an in-game notebook as bothersome as I did while playing Blue Prince? I’d love to hear from you in the comments below.


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