You ever wonder how time loop games could fix their biggest problem? I have, and I believe The Forgotten City has a great solution.
Have you ever had a better experience in a game with a less cluttered UI? Well, now I can say I have.
After playing through both Dark Souls, and Ender Lilies I wanted to highlight how cleverly designed games implement non-linear level design.
After weeks of playing Them’s Fightin’ Herds I wanted to write about how the game implemented its combo trainer better than every other fighting game on the market. Read to find out how.
After playing partway through Dishonored 2 I started thinking about how time helps to make the games we play more interesting. Thus, here’s a rundown of some of my favourite implementations of time in games and a case in defence of the much maligned mechanic.