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Frostilyte Writes

And also doodles

Tag: Game Design

Written by FrostilyteApril 11, 2022April 10, 2022

Getting Lost in Non-Linear Level Design

After playing through both Dark Souls, and Ender Lilies I wanted to highlight how cleverly designed games implement non-linear level design.

Written by FrostilyteJuly 12, 2021July 14, 2021

The Awesome Combo Trainer of Them’s Fightin’ Herds

After weeks of playing Them’s Fightin’ Herds I wanted to write about how the game implemented its combo trainer better than every other fighting game on the market. Read to find out how.

Written by FrostilyteJune 28, 2021June 29, 2021

It’s About Time: In Defence of Timers

After playing partway through Dishonored 2 I started thinking about how time helps to make the games we play more interesting. Thus, here’s a rundown of some of my favourite implementations of time in games and a case in defence of the much maligned mechanic.

Written by FrostilyteMay 27, 2021May 26, 2021

Titanfalling Short of Expectations

After finishing Titanfall 2 I couldn’t help but feel a little underwhelmed by what I’d played. A lot of that stems from how the game introduces itself…

Written by FrostilyteMay 17, 2021May 16, 2021

Improving Yakuza’s Lacking RPG Elements

With the recent announcement that Yakuza would remain a turn based RPG I had some thoughts on how I’d improve the weaker RPG elements in Like A Dragon.

Written by FrostilyteMay 10, 2021May 9, 2021

Speaking Through Gameplay with Titanfall 2

After playing through Titanfall 2 twice I was surprised by how well the game manages to present the relationship between the two main characters mostly through gameplay. Read on to find out how Titanfall 2 does this.

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