Fighting games have a reputation that trends towards difficulty and two fighting games aim to be truly approachable by moving away from the difficult games that dominate the Fighting Game Community. Let’s take a look at what Fantasy Strike and Tough Love Arena do in service of that goal.
After playing the Monster Hunter Rise demo I finally figured out how to articulate why I didn’t enjoy Monster Hunter World Iceborne as much as I figured I would. Here I break down exactly why I was so sour about Iceborne and how Rise iterates on one of Iceborne’s key features to dramatically improve it.
I recently played Carto and felt compelled to tell everyone that they should check it out. Read the full review to find out why you should play Carto.
Episode 7 of the Frosty Canucks. We spend a lot of time going through the dumpster fire that has been Nintendo and Cyberpunk 2077 on this weeks episode. Also more Nexomon since I’ve finally gotten around to playing it.
After playing Hades some more I wanted to write one final post to book-end my time with the game. So I took some time to write about how much enjoyment I got out of the meta level of playing Hades (and also Monster Hunter World).
I was playing a game last month that gave me one too many unwinnable runs and that caused my brain to do a think. Read on to find my conclusion to said think.