The open-world has to be one of the most popular, and well loved formats of video games. I’m not going to call it a genre because it isn’t: it’s a style of world design. However, you could be remiss for thinking open-world games are part of an open-world genre. So many of these video games share the same mechanics, progression, structure, visual style, design, and tropes. And it’s these very same titles that make me feel like a goddamn crazy person.

As an example: last year everyone was losing their collective shit over Elden Ring. Dark Souls, but open-world. It was the greatest game ever created! Well, maybe for some, but not for me. I actually enjoyed playing the remaster of the original Dark Souls more than Elden Ring. A lot more. There’s a Grand Canyon sized gulf of quality between the 2 games in my mind, and I have a lot more respect, and admiration for the one compared to the other.

Skulking around in Elden Ring.

Before you steal Chives (my cat) for my sacrilegious claim, let me clarify that I don’t think Elden Ring is a bad game. It succeeds in a lot of the things it sets out to do. The message system that has been present in all of the Dark Souls titles managed to realize its full potential in Elden Ring thanks to the size, and scope of the world. The first several areas are also amazing to explore. It feels like you’re truly discovering this forgotten place with a mountain of hidden secrets.

However, that sense of wonder comes to a screeching halt when you march up to the Altus Plateau. This is where I started to get fatigued by all of the incredibly samey dungeons, and ruins that are littered throughout Elden Ring’s enormous world. It’s also the point in the game where standard enemies, and bosses start getting recycled, which further exacerbates that feeling of repetition. Maybe it’s just a sticking point for me, but the world feels a lot less authentic when you start seeing enemies crop up in places where they clearly don’t belong.

It was at this point in the game, when I started seeing all of the repetitive details, and it felt like I was doing the same thing ad nauseam that I also started to grow tired of the combat. I think the foundation of FromSoft’s combat is great, but boy howdy is it fucking boring to play the exact same thing for upwards of 100 hours. I went through Dark Souls Remastered 3 separate times, and I used a different build for each of my playthroughs. Having a new set of tools to work with helped to keep things fresh even if I was going up against familiar challenges. The same can’t be said when your build remains fundamentally unchanged for 50 hours, and you’ve been killing almost every encounter with the exact same set of tools.

Just another example of an open-world game: Horizon Forbidden West.

This is why I feel insane. Everyone else heaped mountains of praise onto this game, but my experience felt incredibly lopsided. The first 40 hours were great, but after that I felt like the quality of Elden Ring dropped off of a cliff into an erupting volcano. This makes me feel like I’m broken – like I’m missing something that everyone else experienced. Why is it that everyone, and their fucking dogs loved Elden Ring so much, and I thought it was just ok?

It’s not just Elden Ring, either. I get the same feelings of fatigue, and repetition while playing basically every mega budget game the industry farts out. Hell, even games that only have open-world segments will do me in. For an example of that we need only look to God of War. I pushed through a decidedly boring introduction, but completely bailed on the game once I hit the lake, and I was able to freely explore. I simply don’t have the patience to slowly trudge around the map dotting off a checklist of mindless busy work so that my character will level up and do 2% more damage with their light attacks. It’s not a game at that point – that’s just work.

That actually reminds me of a video by the voice actor SungWon Cho that pretty accurately captures the sentiment I’ve have toward these titles:

I’m in the minority though. If these games weren’t super popular then they wouldn’t keep getting made. Lord knows the industry’s major players are all too afraid of putting out a singleplayer title unless they think it’ll sell gangbusters. The easiest way to do that is to make it big because that’s an easy selling point to communicate to the masses.

And look – I’m sorry if you feel personally attacked by the way I just described your favourite style of game. If it makes you feel any better, my co-workers asked me about fighting games the other week, and were surprised to find out that they aren’t just a contest to see who can press the most buttons.

I dunno – am I the only one? Are there more of you out there? Please, send me a lifeline. I need to know that I’m not completely crazy. Or, if I am, I need to know I’m not alone. Misery loves company after all.