Well that was unexpected.
After completing the majority of my 6 Lessons From 6 Years of Blogging series, it became abundantly clear that I needed to follow my own advice, and take a break. I waffled quite a bit on whether to even acknowledge that I took several weeks off. Ultimately, if you’re reading this then you know which side of the argument won out.
It’s just a lot sometimes, you know? Blogging, I mean. I don’t know if others get this way, but I sometimes feel like I need to write things for the sake of writing instead of because I have something to say. That’s not helped at all by how search engines tend to reward you with more traffic for posting with increased regularity. So you don’t want to stop posting because then the gravy train might dry up, which would put all your previous effort to waste. Is that line of thinking weird? It feels weird.
Regardless, my posting cadence isn’t what I wanted to talk about today. No, lesson 6 is far more interesting then that. However, I’m bad at transitions, so let’s start with a story.
Back when I was 8 years old, I was playing Pokémon Silver version for the first time. A lot of my classmates were too. The whole lot of us had received it for Christmas that year, and Pokémania was still in full swing. Every day at school you could see entire congregations of kids gathered around talking about what they’d done last night in the game, and what they’d plan to do once they’d gotten home from school. In a lot of ways it felt like early internet forums, but everyone was talking in-person instead of through online message boards like GameFAQ.

As one might expect, none of us were particularly good at the games. There are so many basic mechanics of Pokémon that completely eluded our 8 year old minds. Seriously. I remember how we used to think that mashing the A button would increase the odds of catching a Pokémon (it didn’t), or how we’d routinely fail to understand many of the game’s very basic puzzles. It wasn’t necessarily that we were dumb – we collectively lacked experience. None of us had leveled up our gamer abilities, nor did we yet possess the mental faculties to analyze and solve a problem.
Naturally, the collective struggle that most of us had while playing these games, pushed us toward helping one another to overcome the various obstacles within the game. It was common practice for a handful of kids to figure out the solution to a roadblock, gloat about it the following day at school, and then teach the rest of us how to solve said problem. This teaching would usually be done to a smaller audience who would go home, perform the solution, and then teach it to other kids the following day on the schoolyard. It’s frankly a miracle that this even occurred, and with absolutely 0 organization, or oversight. These same children couldn’t be made to stand in a single file line by their teacher. Pokémon though? We could climb mountains if it was for Pokémon.
I look back quite fondly on those days of confusion while playing Pokémon. It wasn’t just the sense of comradery that I liked so much about it: the act of teaching was also fun. It was fun to learn how to solve a particular puzzle, and then help someone else to overcome it. All it took was remembering the steps, and the sequence. Then you could relay that information to someone else, and watch their face light up as they finally pushed past the thing that they’d been stuck on.
To this day, I feel like that experience of helping others in my formative years has played no small part in how I choose to talk about games. When I find out someone is playing a game that I’m really into, I usually ask them which strategies they’re using. Heck, I’ve done this on numerous occasions with friend of the blog Ian from Adventure Rules, and more recently my fighting game training partner Totsu. Whenever I find out they’re playing a card game that I’ve played we end up discussing strategies we’ve been using, and provide insight into how to better utilize mechanics that we’ve been struggling with. It gives us an opportunity to really geek out about a game in a way that I used to believe wasn’t suitable for my blog.

Over the course of 2023 however, I feel like I really embraced my inner geek. I began writing posts covering specific aspects of games I was playing in laborious detail. This has manifested as a variety of articles with a smattering of gameplay tips, but I think the single best example of it is my Beginner Combo Guide for May in Guilty Gear Strive. Such a guide doesn’t at all align with my original vision for the blog, but I found it incredibly gratifying to write. Doubly so because I’ve had a handful of newer Guilty Gear players reach out to me, and thank me for writing it. It reminds me of those times when I was sharing information about Pokémon Silver with my classmate. It also reminded me of why I fell in love with video games in the first place.
So that is the sixth, and final lesson: embrace writing about things you care about. It doesn’t matter what it is, or how you originally envisioned your blog. For too long, I eschewed informative content because I thought of my blog as being a project about signal boosting, and critiquing. However, it’s become abundantly clear to me that I prefer writing information-based posts that allow me to either analyze a game, or share details about how to best tackle its many challenges. Don’t make the same mistake I did for years. Write about what you care about. Trust me when I say, you’ll find it more fulfilling in the long run.
If you made it this far, thank you. Double thank yous for the folks that read all 4 parts of this series, and waited over a month for the final segment. You’re the real MVPs, and I’ll see you in whatever I end up posting next.
Perfect use of Chives.
Have to say this part is the total opposite of me “Whenever I find out they’re playing a card game that I’ve played we end up discussing strategies we’ve been using, and provide insight into how to better utilize mechanics that we’ve been struggling with.”
If I see someone play a game, that I like or play, then I will stay clear of the discourse.
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You requested more Chives, and I aim to deliver. Though I found out while looking through my photos that I lack many more recent pictures of her, so I guess that just means I need to clear out my phone’s storage and take some more photos.
I have to assume that stems at least partly from the games you play – I wouldn’t want to talk with Destiny, or Fifa players either lol
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Mashing the A button doesn’t increase the chance of catching the Pokemon – you actually have to press A in time with the pokeball bouncing on the floor. That’s the trick. You’re welcome.
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Well shit – I’ve been losing out on Pokemon catches for YEARS because I didn’t know this one simple trick! Thank you so much hahaha
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Using this one simple trick, I caught my last legendary using only 48 ultra balls. The results clearly speak for themselves.
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I don’t think your line of thinking regarding cadence and the FOMO that can accompany a dip in regularity. Over the past year and then some, I’ve lived that and definitely felt it’s impacts and sometimes find myself wondering, ‘What if I’ve already peaked and the best I’ve had is the best I’ll ever have?’
And *most* of the time, that’s OK. But occasionally, sure, is a bit tough!
Then it comes down to the rest of your post, and the philosophy of embracing what you enjoy regardless of whatever the original vision might’ve been.
Fully onboard with that, and moreso, I think it might even be necessary for success in terms of longevity of a blog to evolve with your interests and what ‘works’ for you and what doesn’t.
I’ll probably never (seriously) pick-up a fighting game, but even I enjoy the insights you provide in your styles, the characters and basics guides. It’s always interesting to see the deeper skills that go into various things beyond what I’m personally familiar with. (e.g., in this case, extreme button mashing. Hah.)
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re:FOMO – that tends to be where I land, though I end up there by way of not really knowing where to go, so inaction lands me in the “well I guess we just live with it hanging over our heads and accept it” camp. That…probably sounds worse than it is.
Absolutely. That said, it hasn’t come without some growing pains. I still find myself questioning if certain pieces are worth publishing. The internal argument I end up having is one of whether the post adds any inherent value, but that’s never really for me to decide. That’s always determined after publishing by the folks who read it.
I’m glad you enjoy the fighting game content. I feel like I’m a bit of an anomaly in the blogging space because I will cover fighting games. I’ll fully admit that a lot of the time I wonder if people actually enjoy reading about a genre that is completely foreign to them, but comments like yours always help to steel my resolve to continue writing about them in a way that (hopefully) anyone can understand.
And to be fair, it’s not immediately obvious what you need to do in a fighting game to be successful, and most of us learn games by pressing buttons, so button mashing is the natural outcome of fighting games (still) being remarkably bad teachers lol
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Agreed on writing about what you care about. It invariably comes across in the writing, I think, when someone is really invested in what they’re saying.
Also in terms of Pokémon, I must have grown up in a similar era. Before the widespread internet, us silly children were left to work everything out for ourselves. I still remember being so proud of being the first one to find the Sevii Islands in FireRed/LeafGreen, and also to work out the Braille puzzles which you needed the game manual to decipher!
Hope the break from blogging worked for you, and I look forward to your posts in the future. 🙂
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That very well could be, though from different things you’ve written I think there’s (probably) a 3-5 year age gap between us, which would drastically alter which games we had which experiences with. By gen 3, I was largely on my own as most folks had moved onto playing…I’m honestly not sure. World of Warcraft maybe? Runescape? Something – but certainly not Pokemon.
Did they actually include braille guides in the game manuals? I remember having an Emerald strategy guide, which had the braille alphabet on the last page of the guide’s indices. Similar to yourself, I eventually put 2 and 2 together to figure out the puzzles. Hilariously, if I’d actually bothered to read the relevant pages in the guide then it would have just told me the solution, but I preferred using the guide as a way to lookup Pokemon’s attacking moves, and item locations. When you can’t google everything, a physical guide was the next best thing.
And thank you! I feel like I might be a little too relaxed with blogging stuff right now, but I also don’t necessarily feel like I have much to say about what I’ve been playing. I’m sure something will come up, but in the meantime I can keep chipping away at another fighting game related thing I’ve wanted to write for months now.
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For me, Diamond/Pearl hit during high school, and that was probably the last time a mainline Pokémon game was played amongst my general peers and not just my gamer friends, like nowadays.
Yeah they did have the braille guides, they always felt so secretive, though like you say, it basically just told us the answers haha. For Diamond/Pearl I had one of those thick softcover guidebooks and I used to read that back to front as a kid, and it contributed to my ingrained knowledge of the Sinnoh games and their Pokémon. There’s definitely something special about a physical guidebook, though they’re rare nowadays.
No worries – I think it’s fine to be relaxed with it, after all it’s your space for writing! I’m sure I’m not the only one who’d prefer to read one big post you’re passionate about, rather than multiple ones where you aren’t. I’ll look forward to that fighting game piece – even if I do not play the games, I like seeing those sorts of in-depth posts! 🙂
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I think you’ve found some great insight into writing. It’s all about writing on the subjects that interest you, even if they’re niche. Maybe especially, since a lot of niche stuff is worth writing about but doesn’t get the proper notice or detail too often. I’ve read some advice about blogging focused only on getting hits, and it’s always felt empty to me — “write a lot of short posts about what’s trending” more or less. Good advice if you want to make money, and I know there are writers who do well with it, but lousy advice as far as personal expression and fulfillment goes.
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I’d tend to agree that it’s likely better if it is niche. I know it’s cheating a bit, but with the “guide” style posts I’ve written, the more niche the game, the better they do. Couldn’t tell you exactly why that is, but I’m guessing it might be as you say: the topics got little or no other proper coverage. Being the only fish in a small pond is better than being a small fish in an overpopulated pond as it were.
I don’t even want to fault people for that because I can see the appeal of wanting to make writing content on the internet a full time job. But it doesn’t always translate if you’re doing this more as a hobby – as you’ve said. Hell, I feel like you’ve written your own posts about this very same subject before, which I’ve probably read, and agreed with in the past hahaha.
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