After playing the Monster Hunter Rise demo I finally figured out how to articulate why I didn’t enjoy Monster Hunter World Iceborne as much as I figured I would. Here I break down exactly why I was so sour about Iceborne and how Rise iterates on one of Iceborne’s key features to dramatically improve it.
Nexomon: Extinction offers an experience not unlike Pokémon, which means that it has all of the positives and all of the negatives that entails. Read the full review to find out all of what that entails.
I finished Prey and really liked it – save for one of its enemies. Find out why I didn’t get on with the Nightmare enemy type and what I think could be done to improve it.
I had the opportunity to help out with AnimEVO this year as part of Fantasy Strike community tournament. Here I summarize my experience with the event as well as my takeaways from volunteering.
Last week I immersed myself in a ton of indie game demos as part of the Steam Summer Games Festival. Here’s a round up of my favourites in the most recent entry of the Indie Variety Hour.
Released earlier this month, Indivisible is an RPG-platforming hybrid which tries out a lot of new ideas. Does this peculiar pairing work out? Read my review for my full thoughts.