After putting quite a bit of time into Monster Hunter Rise I can soundly conclude that my favourite weapon has been changed too much, and I no longer enjoy playing it.
After playing through both Dark Souls, and Ender Lilies I wanted to highlight how cleverly designed games implement non-linear level design.
Time to take a look back at March. Unfortunately, in my neck of the woods it wasn’t great.
Episode 37 of Frosty Canucks. This week it’s a lot of Nintendo, Platinum Games, and boner culture.
Episode 36 of Frosty Canucks. This week we look at Sony buying Bungie and speculate on future acquisitions.
After finishing Breath of the Wild, earlier this year, I wanted to take some time to reflect on the experience as a whole.